Lucas Ciba


Sound Designer

Pilot

Craftsman

Tech & Science Enthusiast
Portfolio
Game Audio Reel
Anno 117
Examples of:
- Cutscenes
- UX Audio (interaction)
- UI Audio
- Environment Audio
- Building Audio
Assassin’s Creed Nexus VR
Examples of:
- Environment Audio (implementation)
- Audio propagation (implementation)
- Reverb Zones (design and implementation)
Linear Audio Reel
- Sound Design
- Music Arrangement
- Mix
Professional Experience
Audio Designer at Ubisoft Blue Byte GmbH – Düsseldorf – since 01/2023
Anno 117: Pax Romana
- Owner, concept, coordination, design & implementation for UI/UX Audio
- Sound design & 7.1.4 mix for all linear in-game media
- Co-owner, technical design, sound design, recording & implementation for environment audio
- Sound design & implementation for 60+ unique production buildings

Assassin’s Creed Nexus VR
- Owner for environment implementation via Wwise & Unity
- Narrative sound design & implementation

Ubisoft Blue Byte Audio Facilities
- Co-managing, building & maintaining audio studios and equipment including a Ravenna-based Dolby Atmos 7.1.4 Suite

Education & Certifications
- Audio Engineering Bachelor of Arts – SAE Institute Cologne – 03/2020 to 08/2022
- Private Pilot License – ATC Aviation Training & Transport Center – 11/2020 to 10/2021
- Metalworker Master Craftsman – Chamber of Crafts Cologne – 04/2018 to 10/2018
- Metalworker – 08/2013 to 01/2017