Lucas Ciba


Portfolio

Game Audio Reel

Anno 117

Examples of:

  • Cutscenes
  • UX Audio (interaction)
  • UI Audio
  • Environment Audio
  • Building Audio

Assassin’s Creed Nexus VR

Examples of:

  • Environment Audio (implementation)
  • Audio propagation (implementation)
  • Reverb Zones (design and implementation)

Linear Audio Reel

  • Sound Design
  • Music Arrangement
  • Mix

Professional Experience

Audio Designer at Ubisoft Blue Byte GmbH – Düsseldorf – since 01/2023

Anno 117: Pax Romana

  • Owner, concept, coordination, design & implementation for UI/UX Audio
  • Sound design & 7.1.4 mix for all linear in-game media
  • Co-owner, technical design, sound design, recording & implementation for environment audio
  • Sound design & implementation for 60+ unique production buildings

Assassin’s Creed Nexus VR

  • Owner for environment implementation via Wwise & Unity
  • Narrative sound design & implementation

Ubisoft Blue Byte Audio Facilities

  • Co-managing, building & maintaining audio studios and equipment including a Ravenna-based Dolby Atmos 7.1.4 Suite

Education & Certifications

  • Audio Engineering Bachelor of Arts – SAE Institute Cologne – 03/2020 to 08/2022
  • Private Pilot License – ATC Aviation Training & Transport Center – 11/2020 to 10/2021
  • Metalworker Master Craftsman – Chamber of Crafts Cologne – 04/2018 to 10/2018
  • Metalworker – 08/2013 to 01/2017